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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation... Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.Note: CD-ROM/DVD and other supplementary materials are not included.
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Previews available in: English
Subjects
Computer Technology, Games, Nonfiction, Computer graphics, Three-dimensional display systems, Real-time programming, Computer games, Programming, Jeux d'ordinateur, Programmation, Infographie, Affichage tridimensionnel, Programmation en temps réel, Three-dimensional, GAMES, Video & Electronic, Computação gráfica, Tempo-real, Terceira dimensão, Jogos de computadorShowing 3 featured editions. View all 3 editions?
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1
3D Game Engine Architecture
2009, Elsevier Science
Electronic resource
in English
008048185X 9780080481852
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WorldCat
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2
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
December 17, 2004, Morgan Kaufmann
in English
012229064X 9780122290640
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3
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
December 17, 2004, Morgan Kaufmann
Hardcover
in English
- Har/Cdr edition
012229064X 9780122290640
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zzzz
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WorldCat
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Book Details
First Sentence
"My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse."
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- Created April 29, 2008
- 15 revisions
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December 31, 2022 | Edited by MARC Bot | import existing book |
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