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Last edited by raybb
September 12, 2021 | History

David H. Eberly

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5 works Add another?

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  • Cover of: 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

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  • Cover of: Game physics
    First published in 2003 9 editions in 1 language — 3 previewable Cover of edition gamephysics00eber Cover of edition gamephysics00eber_000

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  • Cover of: GPGPU Programming for Games and Science

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  • Cover of: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

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  • Cover of: Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)

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History

Download catalog record: RDF / JSON
September 12, 2021 Edited by raybb Edited without comment.
April 29, 2008 Created by an anonymous user initial import