It looks like you're offline.
Open Library logo
additional options menu

MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:74688160:1046
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:74688160:1046?format=raw

LEADER: 01046nam a2200289Ia 4500
001 012063667-0
005 20090825161750.0
008 090730s2005 ne a b 001 0 eng d
020 $a9780122290640
020 $a012229064X
035 0 $aocm428740724
040 $aUMI$cUMI$dMH
050 00 $aQA76.76.C672$bE15 2005
090 $aQA76.76.C672$bE15 2005
100 1 $aEberly, David H.
245 10 $a3D game engine architecture :$bengineering real-time applications with Wild Magic /$cDavid H. Eberly.
260 $aAmsterdam ;$aBoston:$bMorgan Kaufman Publishers,$cc2005.
300 $axv, 736 p. :$bill. (some col.) ;$c25 cm. +$e1 CD-ROM (4 3/4 in.)
490 1 $aMorgan Kaufmann series in interactive 3D technology
504 $aIncludes bibliographical references and index.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
650 0 $aThree-dimensional display systems.
650 0 $aReal-time programming.
830 0 $aMorgan Kaufmann series in interactive 3D technology.
988 $a20090825
906 $0OCLC