An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by MARC Bot
December 31, 2022 | History
An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation... Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Morgan Kaufmann
Language
English
Pages
752

Buy this book

Previews available in: English

Edition Availability
Cover of: 3D Game Engine Architecture
3D Game Engine Architecture
2009, Elsevier Science
Electronic resource in English
Cover of: 3D Game Engine Architecture
Cover of: 3D Game Engine Architecture

Add another edition?

Book Details


First Sentence

"My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse."

Classifications

Library of Congress
T385, QA76.76.C672 E15 2005, QA76.76.C672 E15 2005eb

ID Numbers

Open Library
OL7326617M
Internet Archive
dgameenginearchi00eber_624
ISBN 10
012229064X
ISBN 13
9780122290640
LCCN
2005275647
OCLC/WorldCat
60828637, 56963528, 428740724
Library Thing
1031238
Goodreads
949678

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 31, 2022 Edited by MARC Bot import existing book
December 30, 2022 Edited by MARC Bot import existing book
December 9, 2022 Edited by MARC Bot import existing book
December 11, 2020 Edited by MARC Bot import existing book
April 29, 2008 Created by an anonymous user Imported from amazon.com record