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Previews available in: English
Subjects
Social aspects, Video games, Computer games, Video recordings, Visual communication, Digital techniques, Jeux d'ordinateur, Aspect social, Jeux vidéo, Vidéos, SOCIAL SCIENCE, Anthropology, Cultural, POLITICAL SCIENCE, Public Policy, Cultural Policy, Popular Culture, Beeldcultuur, Informatiemaatschappij, Filosofische aspecten, Computer games--social aspects, Video games--social aspects, Video recordings--social aspects, Gv1469.17.s63 d27 2000, 306.4/87Showing 7 featured editions. View all 7 editions?
Book Details
First Sentence
"From a purely technological perspective the 1960s, a formative stage in the history of the modern computer, can be said to constitute the prehistorical era of the cultural forms and genres that I am concerned to explore here."
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