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"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
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Subjects
Computer games, Computer graphics, Computer science, Mathematics, Programming, COMPUTERS / Programming / Games, Computer games, programming, Computer science, mathematics, Three-dimensional display systems, Infographie, Jeux d'ordinateur, Programmation, Informatique, Mathématiques, COMPUTERS, Games, Image Processing, Digital Media, Graphics Applications, PHOTOGRAPHY, Techniques, Digital, TECHNOLOGY & ENGINEERING, Imaging Systems| Edition | Availability |
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3D Math Primer for Graphics and Game Development
2011, CRC Press LLC
in English
0429190921 9780429190926
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3D Math Primer for Graphics and Game Development
2011, CRC Press LLC
in English
1439869812 9781439869819
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3D Math Primer for Graphics and Game Development
2011, CRC Press LLC
in English
1498759890 9781498759892
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3D math primer for graphics and game development
2011, A K Peters, A K Peters/CRC Press
in English
- 2nd ed.
1568817231 9781568817231
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3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
June 25, 2002, Wordware Publishing, Inc.
Paperback
in English
1556229119 9781556229114
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- Created May 25, 2022
- 1 revision
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| May 25, 2022 | Created by ImportBot | Imported from Better World Books record |


