3D math primer for graphics and game development

2nd ed.
  • 3 Want to read
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Last edited by ImportBot
March 28, 2025 | History

3D math primer for graphics and game development

2nd ed.
  • 3 Want to read

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

Publish Date
Language
English
Pages
846

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Edition Availability
Cover of: 3D math primer for graphics and game development
3D math primer for graphics and game development
2011, A K Peters, A K Peters/CRC Press
in English - 2nd ed.

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Natick, MA
Other Titles
Three-D math primer for graphics and game development

Classifications

Dewey Decimal Class
006.6
Library of Congress
T385 .D875 2011, T385.D875 2011

The Physical Object

Pagination
p. cm.
Number of pages
846

Edition Identifiers

Open Library
OL25075519M
ISBN 13
9781568817231
LCCN
2010053535
OCLC/WorldCat
694393638, 880637716, 762689262

Work Identifiers

Work ID
OL16212585W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 28, 2025 Edited by ImportBot Redacting ocaids
April 5, 2023 Edited by ImportBot import existing book
December 15, 2022 Edited by MARC Bot import existing book
December 7, 2022 Edited by MARC Bot import existing book
October 27, 2011 Created by LC Bot Imported from Library of Congress MARC record