An edition of Game Audio Implementation (2015)

Game Audio Implementation

A Practical Guide Using the Unreal Engine

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Game Audio Implementation
Richard Stevens, Dave Raybould ...
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Last edited by ImportBot
October 6, 2021 | History
An edition of Game Audio Implementation (2015)

Game Audio Implementation

A Practical Guide Using the Unreal Engine

  • 1 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English

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Edition Availability
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2017, Taylor & Francis Group
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide to Using the Unreal Engine
2015, Taylor & Francis Group, Focal Press
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English

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Book Details


Classifications

Library of Congress
QA76.76.C672

The Physical Object

Weight
0.455

Edition Identifiers

Open Library
OL34637759M
ISBN 13
9781138428133

Work Identifiers

Work ID
OL21277260W

Source records

Better World Books record

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October 6, 2021 Created by ImportBot Imported from Better World Books record