An edition of Game Audio Implementation (2015)

Game Audio Implementation

A Practical Guide Using the Unreal Engine

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Game Audio Implementation
Richard Stevens, Dave Raybould ...
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Last edited by MARC Bot
December 16, 2022 | History
An edition of Game Audio Implementation (2015)

Game Audio Implementation

A Practical Guide Using the Unreal Engine

  • 1 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
CRC Press LLC
Language
English
Pages
464

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Edition Availability
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2017, Taylor & Francis Group
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide to Using the Unreal Engine
2015, Taylor & Francis Group, Focal Press
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English
Cover of: Game Audio Implementation
Game Audio Implementation: A Practical Guide Using the Unreal Engine
2015, CRC Press LLC
in English

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Book Details


Classifications

Library of Congress
, TK7881.4 .S75 2016

Edition Identifiers

Open Library
OL29351070M
ISBN 13
9781315772783
OCLC/WorldCat
958097072

Work Identifiers

Work ID
OL21277260W

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 16, 2022 Edited by MARC Bot import existing book
August 25, 2020 Created by ImportBot Imported from Better World Books record