An edition of 3D game engine programming (2004)

3D game engine programming

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Last edited by ImportBot
March 28, 2025 | History
An edition of 3D game engine programming (2004)

3D game engine programming

  • 6 Want to read
  • 1 Currently reading

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Publish Date
Publisher
Premier Press
Language
English
Pages
860

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Edition Availability
Cover of: 3D game engine programming
3D game engine programming
2004, Premier Press
in English

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Book Details


Edition Notes

Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
"Thomson Course Technology PTR"--T.p. verso.
Includes index.

Published in
Boston, MA
Series
Premier Press game development books, Premier Press game development series.
Other Titles
Game engine programming, Three-D game engine programming

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 Z47 2004

The Physical Object

Pagination
xxxi, 860 p. :
Number of pages
860

Edition Identifiers

Open Library
OL3312431M
ISBN 10
1592003516
LCCN
2004090737
OCLC/WorldCat
56064599
LibraryThing
1869253
Goodreads
2420861

Work Identifiers

Work ID
OL5738843W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 28, 2025 Edited by ImportBot Redacting ocaids
October 31, 2022 Edited by ImportBot import existing book
December 8, 2020 Edited by MARC Bot import existing book
July 28, 2014 Edited by ImportBot import new book
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record