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MARC Record from Scriblio

Record ID marc_records_scriblio_net/part15.dat:32560750:1155
Source Scriblio
Download Link /show-records/marc_records_scriblio_net/part15.dat:32560750:1155?format=raw

LEADER: 01155cam 22003257a 4500
001 2004090737
003 DLC
005 20041104130518.0
008 040806s2004 maua 001 0 eng d
010 $a 2004090737
040 $aIG#$cIG#$dDLC
020 $a1592003516
035 $a(OCoLC)ocm56064599
042 $alccopycat
050 00 $aQA76.76.C672$bZ47 2004
082 00 $a794.8/1526$222
100 1 $aZerbst, Stefan.
245 10 $a3D game engine programming /$cStefan Zerbst with Oliver Düvel.
246 30 $aGame engine programming
246 3 $aThree-D game engine programming
260 $aBoston, MA :$bPremier Press,$cc2004.
300 $axxxi, 860 p. :$bill. ;$c24 cm. +$e1 CD-ROM (4 3/4 in.)
490 1 $aPremier Press game development books
500 $aAccompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
500 $a"Thomson Course Technology PTR"--T.p. verso.
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
630 00 $aDirectX.
700 1 $aDüvel, Oliver.
830 0 $aPremier Press game development series.