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Last edited by Ancient_Engineer
March 24, 2025 | History
3d graphics programming
Check nearby libraries
Buy this book

Previews available in: English
Edition | Availability |
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1
Mathematics for 3D Game Programming and Computer Graphics
2020, Course Technology
in English
0357671090 9780357671092
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2
Mathematics for 3D game programming and computer graphics
2012, Course Technology
Hardcover
in English
1435458869 9781435458864
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3
Mathematics for 3D game programming and computer graphics
2004, Charles River Media
in English
- 2nd ed.
1584502770 9781584502777
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4
Mathematics for 3D game programming and computer graphics
2002, Charles River Media
in English
1584500379 9781584500377
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Book Details
Table of Contents
Preface. xiii
Chapter 1 - The Rendering Pipeline. 1
Chapter 2 - Vectors. 11
Chapter 3 - Matrices. 31
Chapter 4 - Transforms. 67
Chapter 5 - Geometry for 3D Engines. 93
Chapter 6 - Ray Tracing. 131
Chapter 7 - Lighting and Shading. 157
Chapter 8 - Visibility Determination. 211
Chapter 9 - Polygonal Techniques. 245
Chapter 10 - Shadows. 279
Chapter 11 - Curves and Surfaces. 317
Chapter 12 - Collision Detection. 361
Chapter 13 - Linear Physics. 379
Chapter 14 - Rotational Physics. 405
Chapter 15 - Fluid and Cloth Simulation. 443
Chapter 16 - Numerical Methods. 463
Appendix A - Complex Numbers. 499
Appendix B - Trigonometry Reference. 505
Appendix C - Coordinate Systems. 513
Appendix D - Taylor Series. 523
Appendix E - Answers to Exercises. 529
Index. 535
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History
- Created October 17, 2016
- 10 revisions
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March 24, 2025 | Edited by Ancient_Engineer | Update covers |
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