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It's about
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What fun is
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Why some games are fun and some games are boring
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How different people respond to different kinds of fun
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What makes a game fun or not
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How games fit into the wider human culture
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Whether games can be art
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What degree of social responsibility game makers need to have
- How games can develop
At its core, though, it is about why games matter.
Check nearby libraries
Buy this book
| Edition | Availability |
|---|---|
|
1
Theory of Fun for Game Design
November 6, 2004, Paraglyph
Paperback
in English
- 1 edition
1932111972 9781932111972
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aaaa
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Book Details
Table of Contents
Foreword by Will Wright. viii
Prologue: My Grandfather. x
Chapter One: Why Write This Book?. 2
Chapter Two: How the Brain Works. 12
Chapter Three: What Games Are. 34
Chapter Four: What Games Teach Us. 48
Chapter Five: What Games Aren't. 80
Chapter Six: Different Fun For Different Folks. 100
Chapter Seven: The Problem with Learning. 110
Chapter Eight: The Problem with People. 128
Chapter Nine: Games in Context. 140
Chapter Ten: The Ethics of Entertainment. 160
Chapter Eleven: Where Games Should Go. 172
Chapter Twelve: Taking Their Rightful Place. 184
Epilogue: Fun Matters, Grandpa. 200
Notes. 224
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| January 26, 2022 | Edited by ImportBot | import existing book |
| July 29, 2014 | Edited by ImportBot | import new book |
| May 17, 2010 | Edited by mita | Edited without comment. |
| April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
| December 10, 2009 | Created by WorkBot | add works page |

