Check nearby libraries
Buy this book
It's about
-
What fun is
-
Why some games are fun and some games are boring
-
How different people respond to different kinds of fun
-
What makes a game fun or not
-
How games fit into the wider human culture
-
Whether games can be art
-
What degree of social responsibility game makers need to have
- How games can develop
At its core, though, it is about why games matter.
Check nearby libraries
Buy this book
Previews available in: English
Showing 1 featured edition. View all 1 editions?
Edition | Availability |
---|---|
1
Theory of Fun for Game Design
November 6, 2004, Paraglyph
Paperback
in English
- 1 edition
1932111972 9781932111972
|
aaaa
Libraries near you:
WorldCat
|
Book Details
Table of Contents
Foreword by Will Wright.
viii
Prologue: My Grandfather.
x
Chapter One: Why Write This Book?.
2
Chapter Two: How the Brain Works.
12
Chapter Three: What Games Are.
34
Chapter Four: What Games Teach Us.
48
Chapter Five: What Games Aren't.
80
Chapter Six: Different Fun For Different Folks.
100
Chapter Seven: The Problem with Learning.
110
Chapter Eight: The Problem with People.
128
Chapter Nine: Games in Context.
140
Chapter Ten: The Ethics of Entertainment.
160
Chapter Eleven: Where Games Should Go.
172
Chapter Twelve: Taking Their Rightful Place.
184
Epilogue: Fun Matters, Grandpa.
200
Notes.
224
Edition Notes
Classifications
Contributors
The Physical Object
ID Numbers
Source records
amazon.com recordLibrary of Congress MARC record
Library of Congress MARC record
Internet Archive item record
Library of Congress MARC record
Better World Books record
marc_columbia MARC record
Promise Item
ISBNdb
Links outside Open Library
Community Reviews (0)
Feedback?January 26, 2022 | Edited by ImportBot | import existing book |
July 29, 2014 | Edited by ImportBot | import new book |
May 17, 2010 | Edited by mita | Edited without comment. |
April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
December 10, 2009 | Created by WorkBot | add works page |