Record ID | marc_loc_updates/v37.i43.records.utf8:43210733:1059 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v37.i43.records.utf8:43210733:1059?format=raw |
LEADER: 01059cam a2200289 a 4500
001 2009277991
003 DLC
005 20091023113052.0
008 090826s2005 azua 000 0 eng d
010 $a 2009277991
020 $a1932111972
020 $a9781932111972
035 $a(OCoLC)ocm57406861
040 $aHAM$cHAM$dOCL$dBAKER$dOCLCQ$dVP@$dBTCTA$dYDXCP$dSINLB$dU9S$dDLC
042 $alccopycat
082 04 $a794.8$221
050 00 $aQA76.76.C672$bK67 2005
100 1 $aKoster, Raph,$d1971-
245 12 $aA theory of fun for game design /$cby Raph Koster.
260 $aScottsdale, AZ :$bParaglyph Press,$cc2005.
300 $ax, 244 p. :$bill. ;$c18 x 24 cm.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xSocial aspects.
650 6 $aJeux d'ordinateur$xConception.
650 6 $aJeux d'ordinateur$xAspect social.
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy0916/2009277991-d.html
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy0916/2009277991-b.html