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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-011.mrc:75735117:1886
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-011.mrc:75735117:1886?format=raw

LEADER: 01886cam a2200301 a 4500
001 5089054
005 20221109214855.0
008 050110t20052005azua 000 0 eng d
020 $a1932111972
035 $a(OCoLC)57406861
035 $a(OCoLC)ocm57406861
035 $a(CtY)6778127
035 $a(NNC)5089054
035 $a5089054
040 $aHAM$cHAM$dCtY$dOrLoB-B
050 4 $aGV1469.17.S63$bK67 2005
090 $aGV1469.17.S63$bK67 2005 (LC)+
100 1 $aKoster, Raph,$d1971-$0http://id.loc.gov/authorities/names/no2006026547
245 12 $aA theory of fun for game design /$cby Raph Koster.
260 $aScottsdale, AZ :$bParaglyph Press,$c[2005], ©2005.
300 $ax, 244 pages :$billustrations ;$c18 x 24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
505 00 $tForeword /$rWill Wright -- $tPrologue : my grandfather -- $gCh. 1.$tWhy write this book? -- $gCh. 2.$tHow the brain works -- $gCh. 3.$tWhat games are -- $gCh. 4.$tWhat games teach us -- $gCh. 5.$tWhat games aren't -- $gCh. 6.$tDifferent fun for different folks -- $gCh. 7.$tThe problem with learning -- $gCh. 8.$tThe problem with people -- $gCh. 9.$tGames in context -- $gCh. 10.$tThe ethics of entertainment -- $gCh. 11.$tWhere games should go -- $gCh. 12.$tTaking their rightful place -- $tEpilogue : fun matters, grandpa.
520 1 $a"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--BOOK JACKET.
650 0 $aComputer games$xDesign.$0http://id.loc.gov/authorities/subjects/sh2008101479
650 0 $aComputer games$xSocial aspects.$0http://id.loc.gov/authorities/subjects/sh2009121202
852 00 $boff,eng$hGV1469.17.S63$iK67 2005g