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Publish Date
March 25, 2004
Publisher
Morgan Kaufmann,
Morgan Kaufmann Publishers
Language
English
Pages
676
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Previews available in: English
Edition | Availability |
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1
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
2008, Taylor & Francis Group
in English
008087861X 9780080878614
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2
Essential Mathematics for Games and Interactive Applications: a Programmer's Guide
2004, Taylor & Francis Group
in English
1280964561 9781280964565
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zzzz
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3
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
2004, Taylor & Francis Group
in English
148228281X 9781482282818
|
zzzz
|
4
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
March 25, 2004, Morgan Kaufmann, Morgan Kaufmann Publishers
Hardcover
in English
- Har/Cdr edition
155860863X 9781558608634
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Book Details
First Sentence
"Over the past decade or so (driven by increasingly powerful computer hardware), 3D games have expanded from custom-hardware arcade machines to the realm of "hardcore" PC games, on to consumer "set top" videogame consoles, and even onto handheld devices such as personal digital assistants (PDAs) and cellular telephones."
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