Essential Mathematics for Games and Interactive Applications

A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)

Har/Cdr edition

My Reading Lists:

Create a new list



Download Options

Buy this book

Last edited by ImportBot
December 20, 2023 | History

Essential Mathematics for Games and Interactive Applications

A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)

Har/Cdr edition

This work doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
676

Buy this book

Previews available in: English

Book Details


First Sentence

"Over the past decade or so (driven by increasingly powerful computer hardware), 3D games have expanded from custom-hardware arcade machines to the realm of "hardcore" PC games, on to consumer "set top" videogame consoles, and even onto handheld devices such as personal digital assistants (PDAs) and cellular telephones."

Classifications

Library of Congress
QA76.76.C672 V47 2004, QA76.76.C672V47 2004

The Physical Object

Format
Hardcover
Number of pages
676
Dimensions
9.3 x 7.2 x 1.3 inches
Weight
3.4 pounds

Edition Identifiers

Open Library
OL8606623M
Internet Archive
essentialmathema00vert_462
ISBN 10
155860863X
ISBN 13
9781558608634
LCCN
2003028267
OCLC/WorldCat
402453606, 53993106
LibraryThing
465505
Goodreads
1207553

Work Identifiers

Work ID
OL16925815W

Community Reviews (0)

No community reviews have been submitted for this work.

Lists

History

Download catalog record: RDF / JSON
December 20, 2023 Edited by ImportBot import existing book
September 16, 2021 Edited by ImportBot import existing book
December 8, 2020 Edited by MARC Bot import existing book
June 30, 2019 Edited by MARC Bot import existing book
July 28, 2014 Created by ImportBot import new book