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"There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming"--
"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--
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Edition | Availability |
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1
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
1135274991 9781135274993
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2
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
0415714974 9780415714976
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zzzz
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WorldCat
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3
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
1135275009 9781135275006
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zzzz
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4
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
1135275041 9781135275044
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zzzz
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5
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
1135275025 9781135275020
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zzzz
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6
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
113527505X 9781135275051
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zzzz
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7
Online Gaming in Context: The Social and Cultural Significance of Online Games
2013, Taylor & Francis Group
in English
0203869591 9780203869598
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zzzz
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WorldCat
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8
Online Gaming in Context: The Social and Cultural Significance of Online Games
2011, Taylor & Francis Group, Routledge
in English
0415556201 9780415556200
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9
Online gaming in context: the social and cultural significance of online games
2011, Routledge
in English
0415556198 9780415556194
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Feedback?April 13, 2023 | Edited by ImportBot | import existing book |
December 15, 2022 | Edited by MARC Bot | import existing book |
August 15, 2020 | Edited by ImportBot | import existing book |
July 23, 2011 | Created by LC Bot | import new book |