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Subjects
Aspect social, Electronic games, Electronic games industry, Industrie, Jeux électroniques, Social aspects, Social aspects of Electronic games, Computer games, Impact of computing & IT on society, Telecommunications, Science/Mathematics, Technology, Sociology, Television & Video, General, Video games, Economic aspectsShowing 3 featured editions. View all 3 editions?
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1
Digital Play: The Interaction of Technology, Culture, and Marketing
July 2003, McGill-Queen's University Press
Hardcover
in English
0773525432 9780773525436
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2
Digital games: the interaction of technology, culture, and marketing
2003, McGill-Queen's University Press
in English
0773525432 9780773525436
|
zzzz
Libraries near you:
WorldCat
|
3
Digital Play: The Interaction of Technology, Culture, and Marketing
June 2003, McGill-Queen's University Press
Paperback
in English
0773525912 9780773525917
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zzzz
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WorldCat
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Book Details
First Sentence
"Technology, in short, has come of age, not merely as a technical capability, but as a social phenomenon."
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- Created April 29, 2008
- 6 revisions
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July 31, 2019 | Edited by MARC Bot | associate edition with work OL3944503W |
August 6, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |