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Subjects
Aspect social, Electronic games, Electronic games industry, Industrie, Jeux électroniques, Social aspects, Social aspects of Electronic games, Computer games, Impact of computing & IT on society, Telecommunications, Science/Mathematics, Technology, Sociology, Television & Video, General, Video games, Economic aspectsShowing 3 featured editions. View all 3 editions?
Edition | Availability |
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1
Digital Play: The Interaction of Technology, Culture, and Marketing
June 2003, McGill-Queen's University Press
Paperback
in English
0773525912 9780773525917
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2
Digital games: the interaction of technology, culture, and marketing
2003, McGill-Queen's University Press
in English
0773525432 9780773525436
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aaaa
Libraries near you:
WorldCat
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3
Digital Play: The Interaction of Technology, Culture, and Marketing
July 2003, McGill-Queen's University Press
Hardcover
in English
0773525432 9780773525436
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zzzz
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Book Details
Edition Notes
Includes bibliographical references and index.
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- Created October 11, 2008
- 13 revisions
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August 26, 2024 | Edited by MARC Bot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
January 7, 2023 | Edited by MARC Bot | import existing book |
October 11, 2008 | Created by ImportBot | Imported from Oregon Libraries MARC record |