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It's about
-
What fun is
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Why some games are fun and some games are boring
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How different people respond to different kinds of fun
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What makes a game fun or not
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How games fit into the wider human culture
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Whether games can be art
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What degree of social responsibility game makers need to have
- How games can develop
At its core, though, it is about why games matter.
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Previews available in: English
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Edition | Availability |
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1
Theory of Fun for Game Design
November 6, 2004, Paraglyph
Paperback
in English
- 1 edition
1932111972 9781932111972
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Book Details
Table of Contents
Foreword by Will Wright.
viii
Prologue: My Grandfather.
x
Chapter One: Why Write This Book?.
2
Chapter Two: How the Brain Works.
12
Chapter Three: What Games Are.
34
Chapter Four: What Games Teach Us.
48
Chapter Five: What Games Aren't.
80
Chapter Six: Different Fun For Different Folks.
100
Chapter Seven: The Problem with Learning.
110
Chapter Eight: The Problem with People.
128
Chapter Nine: Games in Context.
140
Chapter Ten: The Ethics of Entertainment.
160
Chapter Eleven: Where Games Should Go.
172
Chapter Twelve: Taking Their Rightful Place.
184
Epilogue: Fun Matters, Grandpa.
200
Notes.
224
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- Created April 30, 2008
- 15 revisions
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