Check nearby libraries
Buy this book

In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements.
In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.
Check nearby libraries
Buy this book

Edition | Availability |
---|---|
1
The Theory of Learning in Games
Jun 03, 1998, The MIT Press, MIT Press
paperback
0262529246 9780262529242
|
zzzz
|
2 |
zzzz
|
3 |
aaaa
|
Book Details
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
Community Reviews (0)
History
- Created April 1, 2008
- 13 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
July 22, 2025 | Edited by MARC Bot | import existing book |
April 21, 2025 | Edited by ImportBot | Redacting ocaids |
July 13, 2024 | Edited by MARC Bot | import existing book |
January 7, 2023 | Edited by MARC Bot | import existing book |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |