Creating 3D Game Art for the IPhone with Unity

Featuring Modo and Blender Pipelines

  • 4 Want to read
Creating 3D Game Art for the IPhone with Unit ...
Wes McDermott, Wes McDermott
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Last edited by ImportBot
October 6, 2021 | History

Creating 3D Game Art for the IPhone with Unity

Featuring Modo and Blender Pipelines

  • 4 Want to read

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

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Language
English

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Edition Availability
Cover of: Creating 3D Game Art for the IPhone with Unity
Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines
2017, Taylor & Francis Group
in English
Cover of: Creating 3D Game Art for the IPhone with Unity
Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines
2012, CRC Press LLC
in Portuguese
Cover of: Creating 3D Game Art for the IPhone with Unity
Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines
2012, CRC Press LLC
in Portuguese
Cover of: Creating 3D Game Art for the IPhone with Unity
Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines
2012, CRC Press LLC
in Portuguese
Cover of: Creating 3D Game Art for the IPhone with Unity
Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines
2012, CRC Press LLC
in Portuguese
Cover of: Creating 3D game art for the iPhone with unity
Creating 3D game art for the iPhone with unity: featuring modo and Blender pipelines
2010, Focal, Focal Press
electronic resource : in English

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Book Details


Classifications

Library of Congress
QA76.76.C672

The Physical Object

Weight
0.864

Edition Identifiers

Open Library
OL34645455M
ISBN 13
9781138427396

Work Identifiers

Work ID
OL16962755W

Source records

Better World Books record

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October 6, 2021 Created by ImportBot Imported from Better World Books record