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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
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Previews available in: English
Edition | Availability |
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1
Game Design Workshop
2010, Elsevier Science & Technology
Electronic resource
in English
0080495001 9780080495002
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2 |
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3
Game design workshop: a playcentric approach to creating innovative games
2008, Elsevier Morgan Kaufmann
in English
- 2nd ed.
0240809742 9780240809748
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zzzz
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4
Game design workshop: a playcentric approach to creating innovative games
2008, Elsevier Morgan Kaufmann
in English
- 2nd ed.
0240809742 9780240809748
|
zzzz
|
5
Game design workshop: designing, prototyping, and playtesting games
2004, CMP, Distributed in the US by Publishers Group West
in English
1578202221 9781578202225
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Book Details
Edition Notes
Includes bibliographical references (p. 447-448) and index.
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History
- Created April 1, 2008
- 10 revisions
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