IOS 6 Application Development For Dummies

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Last edited by ImportBot
September 18, 2021 | History

IOS 6 Application Development For Dummies

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Create incredible apps for the iPhone and iPad using the latest features of iOS 6 You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, an.

Publish Date
Publisher
Wiley
Language
English
Pages
579

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Previews available in: English

Edition Availability
Cover of: iOS 6 Application Development for Dummies
iOS 6 Application Development for Dummies
2013, Wiley & Sons, Incorporated, John
in English
Cover of: IOS 6 Application Development For Dummies
IOS 6 Application Development For Dummies
2013, Wiley
electronic resource in English
Cover of: IOS 6 Application Development for Dummies
IOS 6 Application Development for Dummies
2012, Wiley & Sons Canada, Limited, John
in English

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Book Details


Table of Contents

IOS6 Application Development For Dummies; About the Authors; Dedication; Authors' Acknowledgments; Table of Contents; Introduction; A Bit of History; Our Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Killer iOS App; Figuring Out What Makes a Great iOS Application; Exploiting the iOS Platform; Embracing Device Limitations; Why Develop iOS Applications?; Developing with Apple's Expectations in Mind.
An Application EcosystemEnter the Cloud; Developing an App the Right Way Using the Example App in This Book; What's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Adding the Image and Sound Resources and an Application Icon; Part II: Building Road Trip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard.
Defining What You Want an Application to Do: The RoadTrip ApplicationCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers
the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; Adding the User Interface Objects.
View LayoutBack to Adding User Interface Objects; Massaging the Template Code; Autosizing the Button; Creating the iPhone User Interface; A Quick Auto Layout Example.; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors.
Using the Xcode Source EditorAccessing Documentation; Finding and Searching in Your Project; You're Finally Ready to Code!; Part III: Getting Your Feet Wet
Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Sprucing Up the Main View; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App.

Edition Notes

Understanding iOS Animation.

Description based on print version record.

Published in
New York

Classifications

Dewey Decimal Class
005.258
Library of Congress
QA76.8.I863 .G384 2013, QA76.774.I67

The Physical Object

Format
[electronic resource]
Pagination
1 online resource (579 p.)
Number of pages
579

ID Numbers

Open Library
OL27047291M
Internet Archive
iosapplicationde00gold
ISBN 10
1118550064, 1118550137
ISBN 13
9781118550069, 9781118550137
OCLC/WorldCat
823722191

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
September 18, 2021 Edited by ImportBot import existing book
August 22, 2020 Edited by ImportBot import existing book
August 22, 2020 Edited by ImportBot import existing book
July 1, 2019 Created by MARC Bot Imported from Internet Archive item record