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In the near future, expert online game players around the world unite to stop the abuse of workers in the gaming industry, incurring ruthless opposition from Western corporations, organized crime, and the Chinese authorities.
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Previews available in: English
Subjects
online gaming, gold farming, economics, Fiction, Science Fiction, unions, Internet games, Teenagers, Employee rights, Juvenile fiction, Children's fiction, Games, fiction, Science fiction, Computer games, Computer games industry, Protest movements, Fiction, science fiction, generalPeople
General Robotwalla, Big Sister NorPlaces
Mumbai, Dharavi, South Coral Sea, Singapore, Los Angeles, ShenzhenTimes
2010-2015Showing 8 featured editions. View all 8 editions?
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Book Details
Edition Notes
"Tor."
"A Tor Teen Book"--Title page verso.
Classifications
The Physical Object
ID Numbers
Work Description
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery.
In the virtual future, you must organize to survive
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,”
jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries,
where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to
First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen,
heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong,
lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and
more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections
with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and
even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world
at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic
and inspiring call-to-arms for a new generation
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- Created April 7, 2016
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January 15, 2023 | Edited by ImportBot | import existing book |
April 12, 2021 | Edited by AgentSapphire | Added new cover |
April 12, 2021 | Edited by AgentSapphire | Update covers |
April 12, 2021 | Edited by AgentSapphire | Merge works |
April 7, 2016 | Created by ImportBot | Imported from Internet Archive item record |