An edition of How video game designers use math (2010)

How video game designers use math

Locate

My Reading Lists:

Create a new list


Buy this book

Last edited by ImportBot
March 28, 2025 | History
An edition of How video game designers use math (2010)

How video game designers use math

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Chelsea Clubhouse
Language
English

Buy this book

Edition Availability
Cover of: How video game designers use math
How video game designers use math
2010, Chelsea Clubhouse
in English

Add another edition?

Book Details


Table of Contents

What is video game design?
Designing for the audience
What a character!
Creating a scene
All about animation
Thinking about speed
Creating color
What's that sound?
On the level
3-D design
Capturing motion
Meet Satoshi Tajiri
If you want to be a video game designer
Answer key.

Edition Notes

Includes index.

Published in
New York, NY
Series
Math in the real world
Genre
Juvenile literature

Classifications

Dewey Decimal Class
794.801/51
Library of Congress
QA76.76.C672 E33 2010

The Physical Object

Pagination
p. cm.

Edition Identifiers

Open Library
OL23575320M
ISBN 13
9781604136036
LCCN
2009024173
OCLC/WorldCat
290487356

Work Identifiers

Work ID
OL12000458W

Community Reviews (0)

No community reviews have been submitted for this work.

Lists

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 28, 2025 Edited by ImportBot Redacting ocaids
May 23, 2020 Edited by CoverBot Added new cover
April 6, 2014 Edited by ImportBot Added IA ID.
June 8, 2011 Edited by OCLC Bot Added OCLC numbers.
July 25, 2009 Created by ImportBot Imported from Library of Congress MARC record