Computational intelligence in games

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Last edited by MARC Bot
November 14, 2023 | History

Computational intelligence in games

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Publish Date
Publisher
Physica-Verlag, Physica
Language
English
Pages
161

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Previews available in: English

Edition Availability
Cover of: Computational intelligence in games
Computational intelligence in games
2001, Physica-Verlag, Physica
in English
Cover of: Computational Intelligence in Games (Studies in Fuzziness and Soft Computing)
Computational Intelligence in Games (Studies in Fuzziness and Soft Computing)
March 26, 2001, Physica-Verlag Heidelberg
Hardcover in English - 1 edition

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Heidelberg, New York
Series
Studies in fuzziness and soft computing -- v. 62, Studies in fuzziness and soft computing -- v. 62

Classifications

Dewey Decimal Class
794.8/151
Library of Congress
QA76.76.C672 C66 2001, Q334-342HB1-846.8QA7

The Physical Object

Pagination
xii, 161 p. :
Number of pages
161

Edition Identifiers

Open Library
OL22422879M
ISBN 10
3790813486
LCCN
00068837
OCLC/WorldCat
45583478

Work Identifiers

Work ID
OL18421292W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 14, 2023 Edited by MARC Bot import existing book
March 17, 2023 Edited by ImportBot import existing book
January 21, 2023 Edited by ImportBot import existing book
November 12, 2022 Edited by ImportBot import existing book
November 13, 2008 Created by ImportBot Imported from Binghamton University MARC record