Fundamentals of audio and video programming for games

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Last edited by MARC Bot
March 7, 2023 | History

Fundamentals of audio and video programming for games

  • 1 Currently reading

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Publish Date
Publisher
Microsoft Press
Language
English
Pages
373

Buy this book

Previews available in: English

Book Details


Edition Notes

Includes index.

Published in
Redmond, Wash

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
QA76.76.C672, QA76.76.C672 T84 2004

The Physical Object

Pagination
xvi,373p. :
Number of pages
373

Edition Identifiers

Open Library
OL22066248M
Internet Archive
fundamentalsofau0000turc
ISBN 10
073561945X
LCCN
2003060144
OCLC/WorldCat
52799198
LibraryThing
2445805
Goodreads
1830993

Work Identifiers

Work ID
OL13524796W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 7, 2023 Edited by MARC Bot import existing book
January 14, 2023 Edited by ImportBot import existing book
December 23, 2021 Edited by ImportBot import existing book
December 8, 2020 Edited by MARC Bot import existing book
November 6, 2008 Created by ImportBot Imported from Talis record