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Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
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S60 Programming
2007, John Wiley & Sons, Ltd.
Electronic resource
in English
0470058684 9780470058688
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Includes bibliographical references and index.
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- Created October 28, 2008
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October 17, 2022 | Edited by ImportBot | import existing book |
June 15, 2018 | Edited by ImportBot | import new book |
August 18, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
October 28, 2008 | Edited by ImportBot | Found a matching Library of Congress MARC record |