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July 22, 2019 | History

Tricks of the 3D game programming gurus 2 editions

Cover of: Tricks of the 3D game programming gurus | André LaMothe
About the Book

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

2 editions First published in 2003

Edition Read Locate Buy
Cover of: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
2005, Pearson Education
Electronic resource in English
Cover of: Tricks of the 3D game programming gurus

History

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July 22, 2019 Edited by Clean Up Bot remove fake subjects
December 4, 2010 Edited by Open Library Bot Added subjects from MARC records.
June 17, 2010 Edited by ImportBot add details from OverDrive
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 8, 2009 Created by ImportBot add works page