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The data and areas of interest covered are intentionally broad, ranging from gaming and social media trends to emerging applications and technologies, to an in-depth look at the major firms (which we call "THE GAMES, APPS & SOCIAL MEDIA 200") within the many segments that make up the games, apps and social media industry.
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Previews available in: English
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Plunkett's games, apps & social media industry almanac 2015: the only complete guide to the business of games, mobile applications and social media
2014, Plunkett Research, Ltd.
in English
- Fourth edition.
1628316675 9781628316674
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Book Details
Table of Contents
1. Major trends affecting the games, apps & social media industry
2. Games, apps & social media industry statistics
3. Games, apps & social media industry contacts
4. The games, apps & social media industry 200: who they are and how they were chosen.
Edition Notes
Title from PDF title page (viewed on July 22, 2014).
Edition statement from Introduction.
Includes glossary and indexes.
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August 10, 2021 | Created by ImportBot | import new book |