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This series seeks to address the fundamentals of the KS1-2 computing curriculum, starting with the basics of how computers operate, online safety, how technology is used beyond school and lays the groundwork for programming and computational thinking. Through practical, 'craft'-based projects and tasks that are not linked to specific software or operating systems, learn about the wonderful, ever growing world of applications and programs that litter our day to day life, and are becoming an increasing part of learning. The projects will also link children's learning to other areas of the curriculum: science, maths and literacy. Find out about computer heroes in this field and learn some basic skills to put in practise what you have learnt!
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Previews available in: English
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Book Details
Table of Contents
Edition Notes
Includes index.
Includes bibliographical references (page 31) and index.

