An edition of Fundamentals of game development (2010)

Fundamentals of game development

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Last edited by MARC Bot
March 7, 2023 | History
An edition of Fundamentals of game development (2010)

Fundamentals of game development

  • 0 Ratings
  • 6 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
381

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Previews available in: English

Edition Availability
Cover of: Fundamentals of Game Development
Fundamentals of Game Development
2011, Jones & Bartlett Learning, LLC
in English
Cover of: Fundamentals of game development
Fundamentals of game development
2010, Jones and Bartlett Publishers, Jones and Bartlett Learning
in English

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Book Details


Table of Contents

What is a game?
The game industry
Roles on the team
Teams
Effective communication
Game production overview
Game concept
Characters, setting, and story
Game requirements
Game plan
Production cycle
Voiceover and music
Localization
Testing and code releasing
Marketing and public relations.

Edition Notes

Includes index.

Published in
Sudbury, Mass

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 C437 2010, QA76.76.C672C437, QA76.76.C672 C437 2011

The Physical Object

Pagination
p. cm.
Number of pages
381

ID Numbers

Open Library
OL24050203M
Internet Archive
fundamentalsofga0000chan
ISBN 10
0763778958
ISBN 13
9780763778958
LCCN
2010004325
OCLC/WorldCat
504279984

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History

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March 7, 2023 Edited by MARC Bot import existing book
August 1, 2020 Edited by ImportBot import existing book
February 10, 2019 Created by MARC Bot import existing book