Record ID | marc_loc_updates/v38.i06.records.utf8:24318575:1060 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v38.i06.records.utf8:24318575:1060?format=raw |
LEADER: 01060nam a22002538a 4500
001 2010004325
003 DLC
005 20100204152140.0
008 100203s2010 mau 001 0 eng
010 $a 2010004325
020 $a9780763778958 (pbk.)
020 $a0763778958 (ibid.)
040 $aDLC$cDLC
050 00 $aQA76.76.C672$bC437 2010
082 00 $a794.8/1526$222
100 1 $aChandler, Heather Maxwell.
245 10 $aFundamentals of game development /$cHeather Maxwell Chandler and Rafael Chandler.
260 $aSudbury, Mass. :$bJones and Bartlett Publishers,$c2010.
263 $a1005
300 $ap. cm.
500 $aIncludes index.
505 0 $aWhat is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
650 0 $aComputer games$xProgramming.
700 1 $aChandler, Rafael.