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Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's successful professionals.
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Previews available in: English
Subjects
Virtual reality in education, Vocational guidance, Orientation professionnelle, Leren, Computerspelen, Jeux d'ordinateur, Préparation à une carrière, Computer-assisted instruction, Apprentissage, Psychologie de l', Enseignement assisté par ordinateur, Réalité virtuelle en éducation, Career education, Computer games, Psychology of Learning, Computerunterstützter Unterricht, Educational psychology, Virtual reality, COMPUTERS, Computer assisted teaching, Educational Software, Lernpsychologie, Career choice, Learning, Learning, psychology of, Education, computer network resourcesShowing 3 featured editions. View all 3 editions?
Edition | Availability |
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1
How Computer Games Help Children Learn
January 22, 2008, Palgrave Macmillan
Paperback
in English
0230602525 9780230602526
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2
How computer games help children learn
2006, Palgrave Macmillan
in English
- 1st ed.
1403975051 9781403975058
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aaaa
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WorldCat
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3
How Computer Games Help Children Learn
December 26, 2006, Palgrave Macmillan
Hardcover
in English
1403975051 9781403975058
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cccc
Libraries near you:
WorldCat
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Book Details
Table of Contents
Epistemology: The Debating Game
Knowledge: The Digital Zoo
Skills: Escher's World
Values: The Pandora Project
Identity: Science.net
The Future: Urban Science.
Edition Notes
Includes bibliographical references (p. [215]-233) and index.
Classifications
The Physical Object
ID Numbers
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Feedback?August 1, 2020 | Edited by ImportBot | import existing book |
March 2, 2020 | Edited by MARC Bot | remove fake subjects |
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