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October 21, 2010 | History

Mobile design and development 1 edition

Mobile design and development
Brian Fling

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Mobile design and development
1st ed.
Brian Fling

Published 2009 by O'Reilly in Beijing, Sebastopol, Calif .
Written in English.

Table of Contents

Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era
Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services
Why mobile?
Designing for context
Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple
Types of mobile applications
Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix
Mobile information architecture
Mobile desire
Mobile web apps versus native applications
Mobile 2.0
Mobile web development
iPhone web apps
Adapting to devices
Making money in mobile
Supporting devices
The future of mobile.

Edition Notes

Includes index.

Other Titles
Mobile design and development :


Dewey Decimal Class
Library of Congress
QA76.59 .F554 2009

The Physical Object

xix, 309 p. :
Number of pages

ID Numbers

Open Library
Internet Archive
LC Control Number

History Created October 21, 2010 · 1 revision Download catalog record: RDF / JSON

October 21, 2010 Created by ImportBot initial import