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Subjects
Computer games, Programming, Artificial Intelligence, Computers, Computers - General Information, Computer Books: General, Artificial Intelligence - General, Careers - General, Computer Graphics - Game Programming, Computer Graphics - General, Graphic Arts - General, Art / Graphic Arts, artificial intelligence; video game development; video game programming; AI behaviors; virtual player; Bot; skirmish; automated behaviors; scripting; Lua; Python, Video & Electronic - GeneralShowing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Game development essentials: game artificial intelligence
2008, Thomson/Delmar Learning
in English
1418038571 9781418038571
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2
Game Development Essentials: Game Artificial Intelligence
September 14, 2007, Cengage Delmar Learning
Paperback
in English
- 1 edition
1418038571 9781418038571
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WorldCat
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Book Details
Table of Contents
History and concepts : how did we get here (and where is here anyway?)
AI agents : creating behavior using a finite state machine
Complexity & broad scope : multiple states and hierarchical state machines
Customizing AI systems : allowing others to modify and implement the AI
Expert systems : capturing high-level knowledge and improving behavioral control
Pathfinding : allowing agents to properly find and follow paths
Advanced pathfinding techniques : improving performance and quality
Looking smart : maximizing perception of intelligence
Putting it all together : designing and building quality game artificial intelligence
Edition Notes
Includes bibliographical references (p. 282-289) and index
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The Physical Object
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Feedback?July 31, 2019 | Edited by MARC Bot | associate edition with work OL12103779W |
January 22, 2010 | Edited by WorkBot | add more information to works |
December 11, 2009 | Created by WorkBot | add works page |