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Subjects
Computer games, Programming, Artificial Intelligence, Computers, Computers - General Information, Computer Books: General, Artificial Intelligence - General, Careers - General, Computer Graphics - Game Programming, Computer Graphics - General, Graphic Arts - General, Art / Graphic Arts, artificial intelligence; video game development; video game programming; AI behaviors; virtual player; Bot; skirmish; automated behaviors; scripting; Lua; Python, Video & Electronic - GeneralEdition | Availability |
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1
Game development essentials: game artificial intelligence
2008, Thomson/Delmar Learning
in English
1418038571 9781418038571
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2
Game Development Essentials: Game Artificial Intelligence
September 14, 2007, Cengage Delmar Learning
Paperback
in English
- 1 edition
1418038571 9781418038571
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Book Details
Table of Contents
History and concepts : how did we get here (and where is here anyway?)
AI agents : creating behavior using a finite state machine
Complexity & broad scope : multiple states and hierarchical state machines
Customizing AI systems : allowing others to modify and implement the AI
Expert systems : capturing high-level knowledge and improving behavioral control
Pathfinding : allowing agents to properly find and follow paths
Advanced pathfinding techniques : improving performance and quality
Looking smart : maximizing perception of intelligence
Putting it all together : designing and building quality game artificial intelligence
Edition Notes
Includes bibliographical references (p. 282-289) and index
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History
- Created September 28, 2008
- 9 revisions
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December 17, 2020 | Edited by MARC Bot | import existing book |
August 18, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
September 28, 2008 | Created by ImportBot | Imported from Miami University of Ohio MARC record |