An edition of What is your quest? (2014)

What is your quest?

from adventure games to interactive books

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Last edited by ImportBot
November 8, 2023 | History
An edition of What is your quest? (2014)

What is your quest?

from adventure games to interactive books

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them. "--

"What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--

Publish Date
Language
English
Pages
200

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Edition Availability
Cover of: What is your quest?
What is your quest?: from adventure games to interactive books
2014, University of Iowa Press, University Of Iowa Press
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Iowa City

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.34.S52 S336 2014, GV1469

The Physical Object

Pagination
200 pages, [8] pages of color plates
Number of pages
200

ID Numbers

Open Library
OL31019498M
ISBN 13
9781609382759, 9781609382988
LCCN
2014010226

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 8, 2023 Edited by ImportBot import existing book
February 11, 2023 Edited by ImportBot import existing book
June 18, 2022 Edited by ImportBot import existing book
November 12, 2020 Created by MARC Bot Imported from Library of Congress MARC record.