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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part41.utf8:151998756:3663
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:151998756:3663?format=raw

LEADER: 03663cam a2200349 i 4500
001 2014010226
003 DLC
005 20150609081221.0
008 140616s2014 iau b s001 0 eng
010 $a 2014010226
020 $a9781609382759 (paperback)
020 $z9781609382988 (ebk)
040 $aDLC$beng$cDLC$erda
042 $apcc
050 00 $aGV1469.34.S52$bS336 2014
082 00 $a794.8$223
084 $aGAM013000$2bisacsh
100 1 $aSalter, Anastasia,$d1984-
245 10 $aWhat is your quest? :$bfrom adventure games to interactive books /$cAnastasia Salter.
264 1 $aIowa City :$bUniversity of Iowa Press,$c[2014]
300 $a200 pages, [8] pages of color plates :$billustrations ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
520 $a"What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them. "--$cProvided by publisher.
520 $a"What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aVideo games$xSocial aspects.
650 0 $aComputer games$xSocial aspects.
650 0 $aInteractive multimedia$xSocial aspects.
650 0 $aStorytelling.
650 7 $aGAMES / Video & Electronic.$2bisacsh