An edition of Fundamentals of game development (2011)

Fundamentals of game development

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Fundamentals of game development
Heather Maxwell Chandler
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Last edited by ImportBot
November 9, 2010 | History
An edition of Fundamentals of game development (2011)

Fundamentals of game development

  • 5.00 ·
  • 1 Rating
  • 2 Want to read
  • 0 Currently reading
  • 1 Have read

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Publish Date
Language
English
Pages
381

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Edition Availability
Cover of: Fundamentals of game development
Fundamentals of game development
2011, Jones and Bartlett Publishers
in English

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Book Details


Table of Contents

What is a game?
The game industry
Roles on the team
Teams
Effective communication
Game production overview
Game concept
Characters, setting, and story
Game requirements
Game plan
Production cycle
Voiceover and music
Localization
Testing and code releasing
Marketing and public relations.

Edition Notes

Includes bibliographical references and index.

Published in
Sudbury, Mass

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 C437 2011

The Physical Object

Pagination
xxiv, 381 p. :
Number of pages
381

ID Numbers

Open Library
OL24411092M
ISBN 10
0763778958
ISBN 13
9780763778958
LCCN
2010004325

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 9, 2010 Created by ImportBot Imported from Library of Congress MARC record.