An edition of Dungeons and dreamers (2003)

Dungeons and dreamers

the rise of computer game culture : from geek to chic

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Last edited by ImportBot
January 14, 2023 | History
An edition of Dungeons and dreamers (2003)

Dungeons and dreamers

the rise of computer game culture : from geek to chic

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
273

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Previews available in: English

Edition Availability
Cover of: Dungeons and dreamers

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Book Details


Table of Contents

Part I. The rise of digital gaming. Together
Machines at play
Building community, building business
Brave new worlds
Part II. Networked gaming age. Log on, shoot down
Homebrewed gamers
Losing the game
Part III. The era of gamers. Gamers, interrupted
Unleashed
Herding gamers.

Edition Notes

Includes bibliographical references (p. 258-263) and index.

Published in
Emeryville, Calif
Other Titles
Rise of computer game culture

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.15 .K56 2003, GV1469.2

The Physical Object

Pagination
xi, 273 p. :
Number of pages
273

ID Numbers

Open Library
OL3325761M
Internet Archive
dungeonsdreamers00king
ISBN 10
0072228881
LCCN
2004299368
OCLC/WorldCat
53335732
Library Thing
567383
Goodreads
573804

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 14, 2023 Edited by ImportBot import existing book
December 22, 2021 Edited by ImportBot import existing book
October 4, 2021 Edited by ImportBot import existing book
December 8, 2020 Edited by MARC Bot import existing book
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record.