An edition of Beginning OpenGL game programming (2004)

Beginning OpenGL Game Programming (Game Development Series)

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Last edited by MARC Bot
July 1, 2019 | History
An edition of Beginning OpenGL game programming (2004)

Beginning OpenGL Game Programming (Game Development Series)

1 edition
  • 0 Ratings
  • 3 Want to read
  • 0 Currently reading
  • 0 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
336

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Previews available in: English

Edition Availability
Cover of: Beginning OpenGL Game Programming (Game Development Series)
Beginning OpenGL Game Programming (Game Development Series)
March 19, 2004, Course Technology PTR
Paperback in English - 1 edition

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Book Details


First Sentence

"Before digging into the meat of game development, you need to have a foundational understanding of the medium in which you'll be working."

Edition Notes

Series
Course PTR Game Development

The Physical Object

Format
Paperback
Number of pages
336
Dimensions
8.9 x 7.3 x 0.9 inches
Weight
1.2 pounds

ID Numbers

Open Library
OL8859490M
Internet Archive
beginningopenglg00aste
ISBN 10
1592003699
ISBN 13
9781592003693
Library Thing
853232
Goodreads
852334

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
July 1, 2019 Edited by MARC Bot replacing ocaid with lendable copy
May 2, 2017 Edited by ImportBot import new book
July 28, 2014 Edited by ImportBot import new book
July 28, 2014 Edited by ImportBot import new book
April 30, 2008 Created by an anonymous user Imported from amazon.com record