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Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? The author demonstrates in this book that the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.
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Previews available in: English
Subjects
Books and reading, Interactive multimedia, Virtual reality, Hypertext literature, Narrative (Rhetoric), Narration (rhetoric), Z1003 .r97 2001, 028/.9, Livres et lecture, Multimédias interactifs, Réalité virtuelle, LITERARY CRITICISM, Books & Reading, Virtuelle Realität, Literatur, Narrativität, Lesen, Immersion, Virtuele werkelijkheid, Hypertekst, Multimedia, Interactie, Letterkunde| Edition | Availability |
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1
Narrative as virtual reality: immersion and interactivity in literature and electronic media
2001, Johns Hopkins University Press, The Johns Hopkins University Press
in English
0801864879 9780801864872
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2
Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax (Baltimore, MD.).)
December 2000, Johns Hopkins Univ Pr
Paperback
in English
0801864887 9780801864889
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Book Details
First Sentence
"In the popular imagination of the last decade of the twentieth century, the word virtual triggers almost automatically the thought of computers and digital technology."
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History
- Created April 30, 2008
- 10 revisions
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| March 28, 2025 | Edited by ImportBot | Redacting ocaids |
| June 18, 2022 | Edited by ImportBot | import existing book |
| July 29, 2014 | Edited by ImportBot | import new book |
| April 6, 2014 | Edited by ImportBot | Added IA ID. |
| April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |


