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In this unique book, Keith Campbell will lead you through various facets of adventure games, including the history of adventure games, how to play them and a hall of fame.
He then presents a complete program listing, and explains an adventure game, including devising a plot, creating the environment and screen presentation.
Add to add of this a clear explanation of programming techniques which will show you how to introduce objects, control space and time, interpret English input, move your player from one location to another and many more exciting skills.
Suitable for all microcomputers with specific listings for BBC, Spectrum and Commodore 64.
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Edition | Availability |
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The Computer and video games book of adventure
1983, Melbourne House
Paperback
in English
0861611438 9780861611430
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Feedback?May 26, 2013 | Edited by nuclear_boy | Added description and cover art. |
May 26, 2013 | Edited by nuclear_boy | Added new cover |
December 4, 2010 | Edited by Open Library Bot | Added subjects from MARC records. |
December 10, 2009 | Created by WorkBot | add works page |