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Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
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Subjects
Reusability, Object-oriented programming (Computer science), Computer software, Software patterns, Entwurfsmuster, Object-georiënteerd programmeren, Computacao (metodologia e tecnicas), Objektorientierte Programmierung, Softwarewiederverwendung, Programas para computadoras, Reutilización, Softwareentwicklung, Hergebruik, Programacao de computadores, Design, Object-oriented design, Software Design, Software DevelomentBook Details
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Work Description
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.
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- Created April 29, 2008
- 33 revisions
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June 2, 2025 | Edited by WikidataBot | [sync_edition_olids] add wikidata identifier |
July 18, 2024 | Edited by MARC Bot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
January 1, 2023 | Edited by MARC Bot | import existing book |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |