Design Patterns Elements of Reusable Object-Oriented Software

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Design Patterns Elements of Reusable Object-O ...
Erich Gamma, John Vlissides, R ...
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  • 3.9 (29 ratings) ·
  • 142 Want to read
  • 10 Currently reading
  • 35 Have read

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Last edited by AgentSapphire
June 16, 2021 | History

Design Patterns Elements of Reusable Object-Oriented Software

  • 3.9 (29 ratings) ·
  • 142 Want to read
  • 10 Currently reading
  • 35 Have read

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.

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Pearson Education

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The Physical Object

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Paperback

Edition Identifiers

Open Library
OL13169160M
ISBN 10
9812358757
Library Thing
3985
Goodreads
1065749

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Work ID
OL6030812W

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
June 16, 2021 Edited by AgentSapphire move to primary work
August 17, 2010 Edited by IdentifierBot added LibraryThing ID
April 16, 2010 Edited by bgimpertBot Added goodreads ID.
April 30, 2008 Created by an anonymous user Imported from amazon.com record