An edition of Write Your Own Adventure Programs (1983)

Write Your Own Adventure Programs

For Your Microcomputer

  • 0 Ratings
  • 2 Want to read
  • 0 Currently reading
  • 0 Have read

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 2 Want to read
  • 0 Currently reading
  • 0 Have read


Download Options

Buy this book

Last edited by ImportBot
July 30, 2020 | History
An edition of Write Your Own Adventure Programs (1983)

Write Your Own Adventure Programs

For Your Microcomputer

  • 0 Ratings
  • 2 Want to read
  • 0 Currently reading
  • 0 Have read

Usborne Computer Books are colourful, straightforward and easy-to-understand guides to the world of home computing for beginners of all ages.

Usborne Guide to Computers. A colourful introduction to the world of computers. "Without question the best general introduction to computing I have ever seen," - Personal Computer World

Understanding the Micro. A beginner's guide to microcomputers, how to use them and how they work. "This introduction to the subject seems to get everything right." - The Guardian

Computer Programming. A simple introduction to BASIC for absolute beginners. "Lucid and entertaining..." - The Guardian

Computer and Video Games. All about electronic games and how they work, with expert's tips on how to win. "The ideal book to convert the arcade games freak to real computing." - Computing Today

Computer Spacegames, Computer Battlegames. Listings to run on the ZX81, Spectrum, BBC, TRS-8, Apple, VIC 20 and PET. "Highly recommended to anyone of any age." - Computing Today

Practical Things to do with a Microcomputer. Lots of programs to run and a robot to build which will work with most micros.

Computer Jargon. An illustrated guide to all the jargon.

Computer Graphics. Superbly illustrated introduction to computer graphics with programs and a graphics coversion chart for most micros.

Write Your Own Adventure Programs. Step-by-step guide to writing adventure games programs, with lots of expert's tips.

Machine Code for Beginners. A really simple introduction to machine code for Z80 and 6502.

Better BASIC. A beginner's guide to writing programs in BASIC.

Inside the Chip. A simple and colourful account of how the chip works and what it can do.

Publish Date
Publisher
Usborne
Language
English
Pages
48

Buy this book

Previews available in: English

Edition Availability
Cover of: Programa tus Propias Aventuras en tu Computadora
Programa tus Propias Aventuras en tu Computadora
1985, Ediciones Plesa
in Spanish
Cover of: Write Your Own Adventure Programs
Write Your Own Adventure Programs: For Your Microcomputer
June 1983, Usborne
Paperback in English

Add another edition?

Book Details


Published in

London

The Physical Object

Format
Paperback
Number of pages
48

ID Numbers

Open Library
OL8305834M
Internet Archive
Write_your_own_Adventure_Programs
ISBN 10
0860207412
ISBN 13
9780860207412
OCLC/WorldCat
10401114
Library Thing
180701

Links outside Open Library

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

History

Download catalog record: RDF / JSON
July 30, 2020 Edited by ImportBot import existing book
March 10, 2018 Edited by turnkit Added new cover
May 17, 2010 Edited by 82.4.12.176 Added new cover
May 17, 2010 Edited by 82.4.12.176 Added description, first sentence, links, genre information, tags and author information.
December 10, 2009 Created by WorkBot add works page