An edition of Video Games (1977)

Video Games

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Last edited by ImportBot
December 17, 2022 | History
An edition of Video Games (1977)

Video Games

  • 0 Ratings
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This trade paperback version has 4 extra pictures, not present in the mass market paperback. (1.) People outside window where multiple TV sets are below sign saying "Games People Play", Top half of page 144. (2.) Two children at game table playing, "Video Action: Hockey!! Tennis!! Soccer!!" Top half of page 144. (3.) picture of Odyssey 4000, bottom of page 141. (4.) Children sitting and playing in front of TV, with Channel F sitting on top of it, bottom half of page 155.

This trade paperback version is missing the following sections from the mass market paperback Chapter 7 sections; "Dream Up More Games", "Crossover", "Topsy-Turvy", "High-Handedness", "Time Trials", "Shifty Game".

Publish Date
Publisher
Grosset & Dunlap
Language
English
Pages
158

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Edition Availability
Cover of: Videogames
Videogames: A Complete Guide
1977, Grosset & Dunlap; Distributed by Ace Books.
Paperback
Cover of: Videogames: A Complete Guide
Videogames: A Complete Guide
1977, Tempo Books, Tempo
Paperback in English
Cover of: Video Games
Video Games
1977, Grosset & Dunlap
Paperback in English

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Book Details


Table of Contents

Chapter 1. The New Playing Field. 9
Chapter 2. What Is a Videogame?. 16
The Game Console. 16
Boundaries. 17
Paddle. 22
Ball Speed. 25
Ball Angle. 27
Scoring. 28
Bleep-Zonk-Plink. 31
The B&P. 32
Chapter 3. Playing with Ball-and-Paddle. 33
Tennis. 33
Hockey. 35
Handball. 37
Squash. 37
Catch. 38
Chapter 4. How to Shop for a Videogame. 39
Number of Players. 39
Solo Play. 40
Control Movement. 43
Control Feel. 44
Playing Speed. 45
English. 45
Serve. 46
Handicap Control. 46
Scoring. 47
Remote Controls. 48
Repeating Patterns. 48
Color. 49
Time-Out. 50
Realism. 50
Other Shopping Tips. 51
Chapter 5. Hooking It to Your TV Set. 52
Switch Box. 54
Cable and Master Antennas. 56
The Game Cable. 57
Hooking to Several TV Sets. 57
A Source of Electricity. 58
Choosing a Channel. 60
Adjusting the TV Set. 60
Room Lighting. 62
Chapter 6. What to Do in Case of Trouble. 63
Warranties. 63
In the Store. 65
Read the Instructions?. 65
Heavenly Peace. 66
Hot Adaptors. 66
No Game Appears on Screen. 67
Blurry Game Picture. 68
Jittery Image. 69
Buzzing Sound in TV. 69
Slanting Lines. 70
Rolling Images. 71
Top or Bottom Cut Off. 72
Sides Cut Off. 75
Bars or Pictures Behind Image. 76
Chapter 7. Secrets of the Video Champs. 77
Ingenious Engineers. 77
Electronic Quirks. 78
Control Sensitivity. 79
Player Variations. 79
Psych Out. 80
Nervous Service. 80
Dirty Trick. 80
Repeating Gambit. 80
Chapter 8. Shoot-'em-ups and Road-Racers. 81
Target Games. 83
Battleground. 83
Road Racing. 85
Chapter 9. Games With Brains. 87
Channel F. 87
Video Vegas. 93
Studio II. 95
Bowling. 96
The Home Computer. 96
Chapter 10. Make Up Your Own Games. 99
Solo Mio. 99
Switch Hitter. 100
Left-right, Right-left. 101
Cross Purposes. 101
Dominant Hand. 102
Time Factor. 102
Penalty Box Hockey. 102
Dodge Ball. 103
Constructing Your Own Playing Field. 103
Chapter 11. Consumer's Guide to Videogames. 112
TV Fun Game (Model 401). 113
Pong (Model C-100). 114
Super Pong (Model C-140). 115
Super Pong Ten (Model C-180). 116
Bag-A-Tel. 117
Telstar (Model 6040. 118
Telstar Classic. 119
Telstar Alpha. 120
Tele-Pong (Model 3047). 121
Conic (Model TVG 101-4). 122
Conic (Model TVG 102-4). 123
Nose T' Nose (Model 1006). 124
Four-Way Video Game (Model 1004). 125
Channel F. 126
Face-Off Hockey/Soccer. 128
Fantasia 101. 129
Video Sport. 130
Heathkit (Model GD-1999). 131
Colorgame. 132
TV Sports 802. 134
Tournament 2000. 136
TV Sports 802. 134
Odyssey 300 (model 7500). 137
Odyssey 400 (Model 7516). 138
Odyssey 500 (Model 7520). 139
Odyssey 2000 (Model BH7510). 140
Odyssey 3000 (Model BH7511). 140
Odyssey 4000 (Model BH7530). 140
Model 4305. 141
Ricochet (Model MT1A). 142
Ricochet Challenger (Model MT3A). 143
Ricochet Champion (Model MT2A). 143
TV Sports 77. 143
Adversary. 145
Quadtronics (Model Q376). 146
Quadtronics (Model Q476). 147
Studio II. 148
TV Scoreboard. 150
Tele-Match (Model 4400, 6600, 7700). 151
Gorilla Game (Model TG-101). 152
Gorilla Game (Model TG-102). 153
Video Action IV "Indy 500". 154
Tournament (Model 101). 156
Video Sports (Model VSV-1). 157
Superscore. 158

Edition Notes

Published in
New York, NY
Genre
Non-fiction
Other Titles
Videogames

Classifications

Dewey Decimal Class
794
Library of Congress
GV1469.3 .B83, GV1469.3.B83

The Physical Object

Format
Paperback
Pagination
158p.
Number of pages
158
Dimensions
27 x 20.5 x 1.5 centimeters

ID Numbers

Open Library
OL4565319M
ISBN 10
0448143453
ISBN 13
9780448141381
LCCN
77080225
OCLC/WorldCat
470577990
Library Thing
1133270
Goodreads
4488779

Work Description

This is a review, history, and selection guide book for Video games systems. It tells of their earliest computer origins, up through the Magnavox Odyssey, Atari Pong, to the arcade, and the beginning of cartridge based game systems such as the Fairchild Channel F, and the RCA Studio II which was released a few months before this book was published. It looks at many of the most popular versions of Television games, gives helpful hints as to how to set them up, how they work, and the differences between some of the systems. There are many gray-scale photographs of the various systems, and a few screenshots of game play. Different editions of the book are known to have some material added, and other parts removed, see 'Editions' for more information.

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 17, 2022 Edited by ImportBot import existing book
October 13, 2020 Edited by MARC Bot import existing book
January 9, 2011 Edited by "Teary Eyes" Anderson Added new cover
January 9, 2011 Edited by "Teary Eyes" Anderson Added new cover
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record