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This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers.
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Subjects
Educational technology, Interactive multimedia, Learning, psychology of, Computer games, design, Children's software, Development, Computer games, Design, Authorship, Play, Social aspects, Computers and children, Video games and children, Psychology of Learning, Jeux d'ordinateur, Conception, Multimédias interactifs, Art d'écrire, Jeu, Aspect social, Ordinateurs et enfants, Jeux vidéo et enfants, Psychologie de l'apprentissage, COMPUTERS, General, Computer Graphics, Game Programming & DesignShowing 6 featured editions. View all 6 editions?
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- Created October 6, 2021
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September 27, 2022 | Edited by Vertruc | Edited without comment. |
October 6, 2021 | Created by ImportBot | Imported from Better World Books record |